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Québec Studio

And why not games?

We really do anything, games included: to learn, to raise awareness of a cause or a brand, to bring people together, or just for fun.

Our tools

Godot Phaser JavaScript

This scene: under 400 lines of code, without a single image.

What we can create

A game for every purpose

01

Educational games

Learning through play: training, awareness, quizzes.

02

Promotional games

Contests and playful experiences for a campaign or an event.

03

Gamification

Challenges, levels and rewards built into your applications.

04

Video games

On the web, on phones or on computers, from small games to full-scale projects.

Our principles

What makes a good game

  • Accessibility: comfort settings, controllers, subtitles or audio cues, depending on the game
  • Multiple languages: your game speaks to your whole audience, from day one
  • Everywhere: in the browser, on phones or on computers, with no compromise on smoothness
  • Respect for players: no hidden trackers, no mechanics designed to push spending

Example

Waka Waka 3D

A maze game where you can no longer see the maze. First-person view, spatial audio where every ghost has its own frequency, and everything, graphics and sound alike, generated by code.

No randomness
The ghosts are entirely predictable: you win by watching.
All from code
Generated graphics and sound, without a single hand-drawn file.
For everyone
Controllers, comfort settings, three languages.
On desktop
Windows, macOS and Linux.
Built with
Made with Godot and Claude Opus.
Price
Free, but we won’t say no to a coffee.

Think big

Want to be on itch.io, GOG, Steam? On consoles, while you’re at it?

Well, yes, it can be done!

We know good publishers, members of the Guilde du jeu vidéo du Québec, who can take over publishing, certification and marketing for your game.

We build it; they bring it to players.

  • itch.io
  • GOG
  • Steam
  • Consoles
  • App Store and Google Play

A game that doesn’t exist yet? Perfect.

Tell us your game idea, even if it fits on the back of a napkin. We’ll find the best way to bring it to life.

Let’s talk about your game

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